After a mentally exhausting week trying to achieve a deeper understanding of the meaning of life in relation to predestination and free will, I may have arrived on a uniquely modern analogy that helps me to synthesize most of the things I know to be true.
For a long time we have tried to describe the universe as a book that God has written, with characters, events, a plan that He has for the arc of the story and so on. While this has been a useful picture for me in the past, it falls flat when one needs to consider issues like free will, for characters do not possess free will as much as the illusion of it, because the author is ultimately the one determining their decisions, even if a character's thought processes and emotional balance are given adequate realism. In the last few weeks, I've been able to give this authorial picture one last useful wring to contribute to the meaning of life. Why is it that we are able to find meaning in stories? It is not because the characters are free moral agents, making independent decisions, because they are not. If you wanted to you, could skip right to the end of the book and see what key decisions they have been forced to make. It is because we ascribe meaning to the characters and what they do, even if they are fictional, even if they are not really making those decisions. We supply the meaning to stories because we find value in their illusory choices within the framework of the story, which gives us context within which to understand the meaning of Daneel's Zeroth Law or the multiple names of Estel.
If meaning comes from an external power that supplies meaning by creating a context for it and placing value on the decisions made within that context, we might extend that to how God relates to this creation. He has made a world with genuine free moral agents, who make decisions in a framework that has consequences based on what is chosen. He values our decisions, in the same way that He valued the names that Adam gave the animals, or that love towards Him must be chosen. He supplies our actions with meaning. So why do we feel as though our actions, if governed by an enigmatic law of the will as it were, come to mean nothing? We do choose, and even if God already knows those choices, we derive the meaning of those choices not primarily from the fact that we are making those choices independent of any outside influence; that they are my choices, but because the Father above has constructed this universe in such a way that our choices have consequences, for ourselves, for others, for the environment and for our relationship with Him. Thus I have distanced the idea that if choices are predetermined, even if God created our wills by a set of laws behind the curtain and does not presently intervene to overstep that system, from the idea that such choices are meaningless.
To phrase this in an alternative, potentially more intelligible way, if someone were to ask me now, 'Assuming that God has made a free will and understands its properties, did God create Lucifer, Adam and Eve in such a way that He knew that they would fall away from Him?', I would answer, yes, He did. Does that mean that their choices have been predetermined and have no meaning because God is therefore ultimately responsible for what they chose? I would then respond in the negative, because all that God did was to make their wills and then give them a framework within which to make choices which He provided meaning to, because He valued them. They are responsible for the choices that they made and God did not force them to chose as they did. Again, foreknowledge does not equate forced decisions. This is something that the authorial analogy cannot hope the capture, and so I was prompted to look for another system of understanding.
What I would like to do now is to move from a picture of God as the author of a book or novel, to a picture of God as a game designer of a game which is far beyond the classification of any genre. It is at once a role-playing game, a music game, a management game, a simulator, a skill game, a sports game, a tycoon game and so on. It is the game of life. God has constructed this game, with physical laws, social laws and various other rules which players are constrained by. In the same way, a game designer places a player in a situation where they can make choices, As in life, those choices are limited by what has been programmed into the game. I can no more fly than Mario can move back to the now-out-of-view left, because that's the way that the designer has made it.
Moving on to a more sophisticated game, Will Wright's Spore is a great example of the co-creative purpose which God has made us for. The game of Spore provides simple tools for players to make all sort of creatures, buildings and vehicles, the same way that God has provided us with avenues of expression in technology, the visual arts, music or dance. The game then leaves it up to the players to fill the database with content, and takes what they have created and animates it, gives it distinctive properties, allows it to be shared with other players and populate their games. The game has been constructed to foster this creativity and encourage players to find meaning in designing and sharing their creations. Most certainly, the designers look on the game and find meaning in the avalanche of content that the players have created. Yet, the designers did not determine what the players would do. Again, we simply see that meaning is generated by a framework and value placed on what is done within that framework.
I admit that this game designer analogy also has its flaws, but it does offer another helpful way for me to understand the dynamic between God and the beings He has created. For one, no game designer would claim to be making the players in the same way that the author constructs characters, game designers however, do make characters within their games and players then supply that mystical element of free will into the mix. Does Chell solve the chambers and receive the insults of GLaDOS or does the player? The video game is probably the closest creative expression that we have to approximate the creative act of God in this present day.